Difference between revisions of "Status Effects"
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== About Status Effects == | == About Status Effects == | ||
[[File:. | [[File:StatusEffects.gif|300px|centre]] | ||
Status effects are buffs or debuffs that can be afflicted on a character or enemy to make them stronger or weaker. There are a variety of status effects ranging | Status effects are buffs or debuffs that can be afflicted on a character or enemy to make them stronger or weaker. There are a variety of status effects ranging positive ones that heal or strengthen the recipient, to negative ones that cause damage over time (DoT) or restrict movement. All status effects have an indicator placed above the health bar of the afflicted and many status effects will result in different visual effects or color changes on the victim until the effect wears off. | ||
== List of Status Effects == | == List of Status Effects == | ||
{{:Status Effects/Info}} | {{:Status Effects/Info}} | ||
== | == Debuffs and Affliction Points == | ||
Unlike buffs which are instantaneous, debuffs require a certain amount of affliction points to accumulate before the status effect takes place. Each attack that contains a debuff has it's own affliction value for that debuff. The higher the value, the less times the attack needs to hit the target before the debuff occurs. Likewise, the lower the value, the more times the attack needs to hit. | |||
Once those affliction points passes a specific resistance threshold of the target, the debuff will trigger and the accumulated affliction points reset to zero. No new affliction points can accumulate for that debuff until the existing one expires. In addition, the resistance threshold will increase by a fixed amount depending on the target. | |||
'''Example 1:''' | |||
Player characters and episode enemies always start off with 100.0 value (val) resistance threshold for every type of debuff with a step size of 100.0 val for every subsequent affliction afterwards. Raid bosses and secret mission bosses will have varying resistant thresholds and step sizes for each type of debuff. | |||
== Gallery == | == Gallery == |
Latest revision as of 22:41, 12 June 2022
About Status Effects
Status effects are buffs or debuffs that can be afflicted on a character or enemy to make them stronger or weaker. There are a variety of status effects ranging positive ones that heal or strengthen the recipient, to negative ones that cause damage over time (DoT) or restrict movement. All status effects have an indicator placed above the health bar of the afflicted and many status effects will result in different visual effects or color changes on the victim until the effect wears off.
List of Status Effects
Debuffs and Affliction Points
Unlike buffs which are instantaneous, debuffs require a certain amount of affliction points to accumulate before the status effect takes place. Each attack that contains a debuff has it's own affliction value for that debuff. The higher the value, the less times the attack needs to hit the target before the debuff occurs. Likewise, the lower the value, the more times the attack needs to hit.
Once those affliction points passes a specific resistance threshold of the target, the debuff will trigger and the accumulated affliction points reset to zero. No new affliction points can accumulate for that debuff until the existing one expires. In addition, the resistance threshold will increase by a fixed amount depending on the target.
Example 1:
Player characters and episode enemies always start off with 100.0 value (val) resistance threshold for every type of debuff with a step size of 100.0 val for every subsequent affliction afterwards. Raid bosses and secret mission bosses will have varying resistant thresholds and step sizes for each type of debuff.